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Loved seeing some dialogue in your game! I wasn't sure how people were going to pull it off at this resolution. I liked that the arrow keys served multiple purposes and I thought the game was charming to explore, had funny moments, and was short and to the point. To me it looked like some of the text was scaled weird? Not sure how you could've made it better though. Small fonts can get into unreadable territory sometimes. Sorry you didn't get to add everything you wanted. The short jam length can be punishing. Thank you for your feedback and participating in the jam!
Thanks for hosting the jam! I have a pretty big nostalgic attachment to the old Nokia games, and I had thought for a while now that it would be fun to make one like them, so I couldn't pass this jam up.
The dialogue is only possible thanks to the surprisingly legible 3x6 font by Daniel Linssen, a really talented itch.io game/asset creator. Unfortunately, the rendering of the text does display some faint artifacts around each letter, which I think is a side-effect of forced text smoothing, either by Phaser.js (the framework I used) or the browser itself. I actually spent a lot of time trying to fix that, but was never able to.
As with most jams, even though I couldn't finish all the features I wanted, it forced me to create a good base for a potential full game, which is always a good thing. I'm glad the participation numbers exceeded your expectations, and that so many great little games came out of it.