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A jam submission

The FrontiersmenView game page

Do you have what it takes to be a Frontiersmen? Venture into the wilderness and try to make your fortune fur trapping.
Submitted by Game_Smith (@Game_Smith_SFS) — 5 minutes, 54 seconds before the deadline
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The Frontiersmen's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#112.5303.200
Most improved#151.8972.400
Overall#161.8972.400
90's#171.2651.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I played your game on stream, here is the VOD: https://www.twitch.tv/videos/1839314176

I like this type of game. Nice SFX and chill vibes. Would appreciate some more challenge. Maybe some snakes, spiders & bats to bite you?

Anyways, nice work =D

Developer(+1)

Awesome and thank you! I was across the country when the jam ended, so I missed the voting period to play through most of the other games that were submitted later towards the end of the jam. But I was able to watch your VOD on my phone and I was able to see the feedback for my game and see a bunch of the other awesome games turned in during this jam.

Yeah, the core game loop is barely there right now. I hope to add some complex inventory management (like Dredge or the new Oregon Trail), hunger/sleep/thirst mechanics, and day/night + weather to make the game far more challenging and engaging. Plus it wouldn’t be a true hunting game if you didn’t have a chance to get mauled by a bear and/or cougar. :)

Submitted(+1)

Was a bit confused at first on what was going on. But then I slowly understood it. Would have been cool to have a some different maps representing each day. It also looks a little too clean for it to be from the 90s
But the coolest part was that I have a turtle friend now.

Developer

Thank you, I’m glad you liked it! I hope to redo the current level using a terrain system and a river shader to make the level more vibrant and immersive. The idea in a more developed version of the game is that you would have to pick what you packed to go on your hunting trip and then choose how many days you stayed out to gather your pelts. That way you have to balance the risk vs reward of staying out later, plus manage all of your gear to have a successful trip and survive to make it home.

I’m glad you found the hidden turtle, unless it was the one back at camp, he doesn’t count. ;)

(1 edit) (+1)

it was pretty fun trying to find the best places for traps, even if pretty stale and repeatable. the game looks and sounds fine, but i haven't been able to find many changes between versions aside from the menu. it definiely has potential to become something bigger, with more trap designs or a crafting system for them

Developer

Thank you for the feedback! A lot of the changes this time were small bug fixes and quality of life changes from the previous version. The biggest new feature I put in this one was full controller support and dynamically changing input prompts based on whether the player was using a keyboard + mouse or a gamepad, but if you weren’t using a gamepad that change was not that obvious. Looking back on it, I probably would have been better served animating old Benjamin and finishing out the missing animal models, rigging all of them, animating them, and placing them in the game to show where their dens were located in the test level. But I underestimated the amount of time I had to work on the game, so I ran out of time before I could do any of the art pass this time.