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it was pretty fun trying to find the best places for traps, even if pretty stale and repeatable. the game looks and sounds fine, but i haven't been able to find many changes between versions aside from the menu. it definiely has potential to become something bigger, with more trap designs or a crafting system for them

Thank you for the feedback! A lot of the changes this time were small bug fixes and quality of life changes from the previous version. The biggest new feature I put in this one was full controller support and dynamically changing input prompts based on whether the player was using a keyboard + mouse or a gamepad, but if you weren’t using a gamepad that change was not that obvious. Looking back on it, I probably would have been better served animating old Benjamin and finishing out the missing animal models, rigging all of them, animating them, and placing them in the game to show where their dens were located in the test level. But I underestimated the amount of time I had to work on the game, so I ran out of time before I could do any of the art pass this time.