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Run It, Slam It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #10 | 3.800 | 3.800 |
Audio | #15 | 2.800 | 2.800 |
Overall | #22 | 2.517 | 2.517 |
Mechanics | #23 | 2.400 | 2.400 |
Potential for a Steam Game | #27 | 1.900 | 1.900 |
Game Feel | #30 | 2.000 | 2.000 |
Visuals | #31 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun, but kinda hard to know which way im moving. The rest of the feedback, you can hear on the video i made on my channel.
I like the visuals and the music. I think my main feedback would be that it's hard to tell where I am on the map - initially, I didn't realise that I was moving at all! It's a cool concept though, and with some more player feedback, will make a cool game.
Firstly, a big congratulations on your first game jam man!!
Secondly, the music goddamn, it hits hard hehe. I'm still vibin' to it while writing this review.
Thirdly, I really like your implementation of the theme. Great execution of it!
Just an FYI you can shoot the ball out of the map (I think left wall somewhere you are missing a collision wall).
Anyways, great job and KEEP MAKING GAMES :D
Thanks a ton for the congratulations and for notifying me of the bug, honestly didn't know of it.
Thanks again, and Good Rest of the Day to You :D
Nice idea! I think just a couple additions would greatly help : some sort of texture on the ground tot better see where we're going and how fast, and a line showing how hard the ball is going to get launched and in which direction!
Nice idea!
With a more zoomed out camera and a line from the ball to the mouse and it would be even more user friendly. Can be a bit hard to see where to aim.
Good work!
If Anyone has feedback that they can give about the game, please reply here. :D
(Just don't be too harsh and use profanity, lol)
Seems like we had a similar idea :'D
Can be a bit confusing to control and to know what you're actually doing tho
Thank you for the feedback. I was aiming to make the controls and the game user-friendly, but sadly did not have the time to complete those tweaks to the game at the end.
I'll take your feedback to heart. :D