Holly crap that was hard. Everything is just too fast which makes it really hard to get jumps consistently on the tiny platforms. I would also for this type of game have the player on the left of the screen so you can see more of what is coming up. In the last section I only made it because if I was in 3rd gear hitting the horizontal spikes, I just bounced me off like a wall. I had to fall on them for me to kill me. Not sure if I would have beat it without that though. Overall I like the concept but the level design and speed make it really hard.
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CaveDrive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #2 | 4.000 | 4.000 |
Theme | #9 | 3.500 | 3.500 |
Graphics | #12 | 4.000 | 4.000 |
Audio | #15 | 3.500 | 3.500 |
Overall | #17 | 3.583 | 3.583 |
Innovation | #18 | 3.500 | 3.500 |
Fun | #23 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Pretty challenging and fun, I especially liked the portal things as a way to "restart" the area when you makes something wrong
Which song(s) did you choose for the theme and how did you incorporate it/them?
background music: running, two buttons
Which parts of the game did you create BEFORE the jam STARTED?
none
Which parts of the game did you NOT create?
music, font, game engine
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