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A jam submission

Socratic Method: A Short JourneyView game page

a narrative-driven puzzle game made for backtrace's 2021 game jam
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Socratic Method: A Short Journey's itch.io page

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Comments

Submitted(+1)

Honestly, a very intriguing take on the theme and great presentation for a jam game. A jam game based on Socratic debate is very ambitious and I give you props. Unfortunately, the game ran very poorly on my browser (chrome) event in full screen mode. I believe the games resolution might be a higher than it needs to be for a browser game? Otherwise one of my favorite submissions.

Developer(+1)

ahh! i'm so glad you enjoyed it.

honestly, i'm not too sure what might have caused the poor browser performance... we DO have a desktop build, but we've mostly not seen any problems with people running the web build. on web, the game's resolution defaults to 960x600 (and auto-matches your screen's resolution when fullscreen is active). when i play fullscreen at 2560x1440, i don't experience any performance degradation.

given the limited jam time, we weren't able to playtest on a wide range of hardware. what are your system specs? it's possible that something is misbehaving, and we just can't reproduce it with our hardware.

thank you so much for playing and for the thoughtful feedback!

Jam Judge(+1)

I enjoyed the graphics and the sound. The characters and story interesting and make you think!

Submitted

I tried to play it, but I didn't understand what I had to do. Maybe because I'm a non-native English speaker and you are using some not-so-common words.

From what I read about the implementation of the theme on the main page of your game. I think is not the best execution.

From what I understand of the theme Share knowledge, is about the verb of Teach or Learn.

And in the game, they are only talking not with the intention of share knowledge. It's more like a dispute or debate.

Overall it's a nice game, which shines the most in its graphic style.

Developer(+2)

hey victen! sorry the language barrier affected your experience so much--we did our best to make the UI intuitive with arrows and other animations, but at the end of the day, it's going to be really hard to play if the cards' effects don't make sense to you.

if you want to try again, a brief explanation: Card Affinity is color coded. as the player, your goal is to eliminate all of the enemy's cards on the top left, by using your cards on the bottom right! the "not-so-common" words are just the the cards' names.

we tried our best to make this intuitive by making the first phase *really* easy, so that the player would learn by experience, but if you get stuck there, it's definitely rough. no chance for localization in a game jam >:P

about the theme: "share knowledge" doesn't have to be *exclusively* academic! someone could share memories, feelings, and more, and i think it would still qualify as "sharing knowledge." in our case, our *STORY* is where the knowledge-sharing happens: the characters you encounter remind you of what it means to really live your life, instead of hiding away. but you definitely won't get to experience that part if you get stuck early on!

i'd love for you to try it again if you get a chance :) thank you so much for the feedback!

Submitted(+1)

Neat game, I really like the concept, though I sort of wish there were possibilities for multiple solutions to each argument, I also like the art. Nicely done :)

Developer(+1)

thank you so much! this was our first time working on a puzzle game, so although there are a few puzzles with multiple solutions, most of them are actually accidental LOL

we'll keep leveling up our puzzle-making skills, but in the meantime, thanks for playing! nice job again with Super Librarian ^_^

(+1)

Sick game! Loved the idea and story behind it. Looks great! 

Developer

thank you so much for playing!!

Submitted(+1)

The game is well-made, it really makes you think more on some of the challenges. I like the idea behind it (theme and mechanics) and I feel like it has the potential to be developed even more. I would've preferred if the different cards were introduced to you more slowly; e.g. having just one new card/choice introduced at a time, and you would have a couple of challenges with that card to kind of get the gist of how it works. Also, I was missing some sounds; like a door knock at the beginning (I feel like that would've been nice). Other than that, it was a really pleasant experience.

Developer

thank you so much for the thoughtful feedback!

Submitted(+2)

Super cool idea!

I couldn't figure out how to get past the Logos - Pathos - Logos - Logos one (2nd challenge I think). Is it broken or did I just miss the solution?

Developer(+2)

Thank you so much! Believe it or not, you did actually just miss the solution, haha.

It was hard for us to get the difficulty curve right with such little time, so I'm sorry if we stumped you too early on!

Submitted(+2)

Ohhh.... OK, I looked at it again, and I didn't realize that I could swap the Logos ANYWHERE in the argument lineup. I thought it could only swap with an adjacent one. Now I passed it. 

Developer(+2)

i'm really glad you went back at it! we'll work to improve our tooltip clarity for the future

(+1)

THIS IS SO COOL, the artstyle/design fits so well with the music/aesthetic and story, and the gameplay is really fun and unique :DDD