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SpaceTime Solver's itch.io pageTeam Name
Victor Lawrence Sim
Gameplay Instructions
To be played on a mouse & keyboard
Gameplay controls are also shown within the game (except for the grab control!)
WASD - Move
Space - Jump
Left Mouse Button - Grab cube object
X - Change Skill
C - Use Skill 1
V - Use Skill 2
esc - Open Menu (to restart the level)
(Read on for tips on what each of the ability does which may give you hints on how to solve some puzzles, or you can just figure them out in game!)
Rewind (hold) - Rewinds position of objects at TWICE the speed
Dash - Moves you forward a certain distance
Speed boost - Makes you move faster
Slow time - Slows time
Recall - Relocates your position to where you were before a few seconds ago. (You have to be moving in order to activate it!)
What platform is your game built for?
List any content that was created before the jam.
***Marketplace Assets***
Paragon: Phase
First Person Puzzle Template
Ability Pack - Time and Space
(Background music from) Mega Game Music Collection
(Only the laser gate found in one of the stages from) Advanced Puzzle Constructor
***Sounds***
All the SFX came from the marketplace assets listed above, or from websites "https://www.youtube.com", "https://mixkit.co/free-sound-effects" and "https://www.soundjay.com". All sounds under the appropriate license and royalty-free
***Images***
Ability UI Images from various websites
They are royalty free (though I have included the individual links in my build upload ) and have the appropriate license
Link to Gameplay Footage
https://youtu.be/rq9Aq77lOt8
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Comments
Cool idea!
1 comment: As a leftie your controls are HARD. (Nobody thinks on lefties ;)
Ah, yes! Sorry about that, actually I wanted to add the ability to keybind the abilities so users can select their own controls, but I've never done a system like that before so don't know if its hard and would have to research how to do it, which would take time...which we didn't have much of in the jam! XD Maybe next time I will add the ability to do so! :D
Unless it's really important for your game don't waste time during jams adding this kind of quality of life features!
Mine has the same problem exacerbated. I ask for the player to have a keyboard with U.K. English layout!!
I don't understand how to play the game. But it looks great.
You tried it? :P There is a controls page which shows up when you start the game. Just hit buttons and open doors. and one important control I forgot to include there was left mouse click to pick boxes up!
Yes, I tried the game. But at least for me the control page did not help much. I just seem to move around in more and more weird ways.
Haha XD
I'll be posting a walkthrough video soon, probably tomorrow, if you'd be interested to see how the game is played! :)
I have watch the video, and it looks cool. But to be honest, I will probably never be able to do most of the things you do in the video. But anyway, it's clear that the game needs a better way to introduce the game mechanics. I would also consider if it's a good idea to start the game where the player can choose the moves, instead I would change them for the player according to the puzzles. And maybe only start with one ability per level in the first few levels. I also guess I would have a hard time guessing some of the solution to the puzzles, but with a bit better introduction to the game mechanics, I would perhaps have been able to solve them. But anyway the game looks great, and the idea has some potential so in a way still a good jam game.