Play game
Brume's itch.io pageTeam Name
Lucid Tales
Gameplay Instructions
REALLY IMPORTANT : Change the folder "Brume" to "GameJam"
CONTROLS : WASD --> Move
Spacebar --> Jump
Reset Level ---> K
Power ups --> Align your cursor with the circle to bind a new power up.
Brume is a roguelite platformer in which you reveal the level by dissipating the fog in
order to escape ruins.
Power Ups
Wall Jump: allows you to jump from walls;
Multi Jump: extra jumps in the air;
Hookshot: aim at a structure and grapple towards it;
Hover: hover like a jetpack;
Dash: dash in midair in the horizontal direction;
Wall Refresh: your powers refresh as if touching the ground;
Thrown light: a light ball that illuminates and powers batteries;
Light Rail: a beam of light in a straight direction;
Light Burst: a burst of light at a location.
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Fonts
https://www.dafont.com/atlantis-2.font
http://www.911fonts.com/font-download/download_CenturyGothicRegular_4365.htm
Ambiance
https://opengameart.org/content/creepy-forest-f
Sound effects
https://www.unrealengine.com/marketplace/en-US/product/magic-spells-sound-effects-pack
Link to Gameplay Footage
https://youtu.be/w8Y9dEGxZOg
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Comments
I do not really understand what I am suppose to do in this game. But I agree that the fog effect looks really cool, but it also makes it difficult to see what is happening.
Cool idea to use the fog as the hiding factor.