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xkonstantinos

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A member registered Apr 17, 2018 · View creator page →

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Thanks! I appreciate your positive feedback.

Very nice atmosphere. Everything fits well together. Left clicking surprised me a bit, which I personally believe the game would benefit more with a 2D UI.

Cool idea to use the fog as the hiding factor.

I'm sorry to hear that. Since it's a jam game the difficulty can escalate very quickly due to limited time for creating more levels or general balancing. You can always restart and try again. In the end, it has a mix of the puzzle genre and it's supposed to be hard to figure out but at least hope a bit refreshing once you find the right way :)

The how is elegantly explained in-game on the first level which acts as the tutorial. You might think the weapon is not working because you aren't choosing the right color to shoot (it depends on the "ammo" you carry). Even though its FPS you need patience and observation to progress through the levels. By shooting you illuminate the world to find your way out.

Thanks for taking the time to play!!

You can press or hold the action button (Y/PgUp) to perform certain tasks. Pickup/drop the fire extinguisher when fires break out, hold to turn the valve for it to release the build-up pressure and hold to fix the hydroponics tanks that break. You won't hear feedback sound when fixing the tanks :( .

As for the big red buttons, they are for maneuvering the drill, distributing power between the radar or the drill's rpm, and shooting the laser.

The fact that we wanted to portray an old school feeling of a game and not having much time to polish it, led to a confusing one. At the end of the day, YOU ARE A CALAMARI led by en evil overlord that didn't pay to much attention when building the vessel :D

The bug after playing again when losing or winning is an unfortunate one...

Yeah, Thanks!