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A jam submission

SparkView game page

One of Zhengyu Ye's Game
Submitted by zhengyuye — 14 hours, 39 minutes before the deadline
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Spark's itch.io page

Team Name
Zhengyu Ye and Himself

Gameplay Instructions
For Keyboard+Mouse:

W, A, S, D--------------Moving
SpaceBar--------------Jumping
Left Shift---------------Dashing
Left Mouse Button---Spin/Interact
Mouse------------------Move Camera

For Xbox Controller

Left Thumbstick-------Moving
A-------------------------Jumping
X-------------------------Dashing
Right Trigger-----------Spin/Interact
Right Thumbstick-----Move Camera

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Character animation is downloaded from mixamo.com

Music is from UniversalProductionMusic.com

Base on a third person UE4 templet without starter content

Link to Gameplay Footage
https://youtu.be/bJmt70COGlw

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Comments

great fun game, music amazing, but how to jump twice?

Developer(+1)

Thanks for playing!!! there is no double jump in this game. BUT you got infinity dash!  you can jump and dash dash dash dash dash.....

Hope you enjoy the dash!

Submitted(+1)

Super fun game! The movement was seriously a lot of fun to control and felt very satisfying. I will say the music kind of threw me off though, it didn't feel super fitting for the visual aesthetic. One other thing I had trouble with was estimating the distance of the dash to land on specific areas.

Overall I really liked it, really impressive movement!

Developer(+1)

The dash definitely needs more polish but thank you for playing!!!

Submitted(+1)

The music and visual style is really good. The controls is okay, but I am pretty bad at this kind of games. 

Developer(+1)

LOL. Thank you for playing!!!!

Submitted (1 edit) (+1)

I liked the different levels and the incremental dificulty. The music was a suprisingly good fit for the design of the game. 
I had some trouble reaching my goals. If you get into a flow then you can easily speedrun one level but if you fail at some point its really hard to get back into it. And in most levels you can exploit the dash mechanic to basically launch yourself up to the last platform. If you simply spam the dash without spinning you endup getting really high up.
But all in all a really good game

Developer

Thank you!!! yeah, I also think I should add a dash count which limit the number of dash in the air and design the level base on the number of dash. but thank you for playing me game!! 

Submitted(+1)

XD! the third person camera is the best for this distance and its speed

Developer

Thank you!!!

Submitted(+1)

Great game. The dash mechanic was a bit frustrating, I found myself misjudging the distance of the dash often, and falling short or overshooting. I would then have to either go all the way back, or just scale the walls to get back, which i dont think is what you wanted.

Developer

Thanks man!!! If I had more time I would add a indicator on the floor the show the drop location. Because my game is too short so I added a little bit frustration in the game to make the game longer. The spin can also slow down the time and you can dash while you spin also you can press the spin button as long as you want.  Thank you so much for playing my game!!!

Submitted(+1)

I noticed, I actually spined more to control my fall than to melt, but some of the platforms melt if you try that.