Play game
On earth as in heaven's itch.io pageTeam Name
Manga Tekzat Productions
Gameplay Instructions
Keyboard
Mouse - Look around
Move - WASD
Space - Jump
Interact - X
Attack - Left Mouse Button
Shield - Right Mouse Button
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Gamepad Controller
Move - Left stick
Look Around - Right Stick
Jump - A Button
Interact - X Button
Attacj - X Button
Shield - Left Shoulder
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On the occasion of the Epic Mega Jam 2020, we made this prototype to meet the imposed theme, "It's been a long time, but we're not done yet".
Your Mission :
You are a Christian hero who is sent into the world with the power of God given by the Name of Jesus as the Bible says. Your goal, hunted down the demons, helping people with spiritual equipment starting with the bronze armor and trying to get the golden armor before Jesus returned. Would you be able to do that?
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Any content was created before the jam by us.
All the modeling and animations are done by both of us. The Landscape made with World Creator 2. Everything was done during the contest from Friday, December 4, 2020 in the evening until Friday, December 11, 2020 morning.
The only modeling that doesn't come from us is the "slice brown bread" downloaded from megascans and the UE4 mannequin The textures were taken also on Quixel Megascans.
https://quixel.com/megascans/home?category=3D%20asset&category=Food&category=baked%20goods
the LUT for global lighting comes from a pack of the Unreal Engine market place that we had once acquired
The music and sound effects come from:
https://www.weloveindies.com/en/music-for-games
Link to Gameplay Footage
https://www.youtube.com/watch?v=HZ6AfPv80FI&t=8s
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Comments
It's a bit weird to play a prototype game with very epic music. For now I did not find much to do here, but with some more work this can be fun to play.
Hi, thank you for your opinion. Yes there are only 8 missions to do and it's a bit repetitive but actually we're working on a more complete version because 1 week of development for the gamjam is really very little :D Merci