Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Inner Ninja!View game page

Submitted by KH1212 — 8 hours, 12 minutes before the deadline
Add to collection

Play game

Inner Ninja!'s itch.io page

Team Name
KH1212

Gameplay Instructions
Gameplay Binds:
WASD - Move ( Double tap to roll in corresponding direction )
Shift - Sprint ( Double tap to change off weapon and start full speed sprint )
Space Bar - Jump ( Double jump ) ( Dive bomb if double jumped and in the air ) ( Wall Climbing [HOLD] and Facing the wall )
Mouse wheel up & Down - Cycle weapons
Middle Mouse Down - Fast cycle to unequipped
F - Charge Energy
Tab - Regen Health ( Costs Energy )
1 - AOE explosion ( Only on ground )
2 - Weapon Skill Attacks ( Only on ground )
3 - Projectile ( Can be used Unarmed ) Only on ground
Q - Slide ( Can trip zombies if speed is high enough )
E - Grapple Hook [ The Particle at the end of your curser is called nebula and wherever it appears you can grapple to ] ( Cant be used with weapons equipped BUT can be double tapped with weapons equipped to swap off and use the grappling hook ) ( 2 second cooldown - cooldown resets if you wall run or wall climb )
Wall Running - In the air next to a wall - Direction keys relevant to body orientation ( Example if the wall is on the left of your characters body you would HOLD down W & A

Left Mouse Button - Light Attack ( Combo strings are available )​
Right Mouse Button - Heavy Attack ( Combo strings are available )
N - Hide enemy health bars if you do not want them
M - Turn ON/OFF music

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Packs that i used:
Blockout Tool
Rama Melee Plugin
Logic Driver Pro
100+crosshairspack ( 1 Crosshair )
​AdvancedLocomotionV4 ( Step SFX )
​AdvancedMagicFX12/13 ( Some Particles )
​Air Combo ( A few animations used )
Frank 5 pack ( Assassin and Dual animations used )
ClassicZombieSFXv2 ( SFX )
​CLazyAnimpack ( Unarmed Animations )
​EpicLeaderboard ( For scoreboard at the end )​
Explosion Builder ( 1 Particle used )
​GoodParticleStatus ( 1 Particle Used )
​AoE Magic Abilities ( 1 Particle Used )​
Gruesome_Zombie_AnimSet ( Zombie animations )
​GunsAndExplosions ( SFX )
​Hero_Idle_Pack01 ( 2 Animations used )
​MagicProjectilesVol2 ( 2 Particles )
​Magic Spells Sounds ( SFX )​
MedievalCombatSounds ( SFX )
MegaGame Music Collection​ ( Music )
VFX Attack Trails ( 1 Particle Used )
Zombie - Bloated Male ( Enemy Zombie )

Link to Gameplay Footage
https://www.youtube.com/watch?v=Tdp-j4bclE4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It looks like a really promising game and the movement feels satisfying. At the same time, everything feels over the top and the gameplay suffers as a result. Although the game is not bad at all by any stretch, it feels like a demonstration of programming skills rather than a game.