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Inner Ninja!'s itch.io pageTeam Name
KH1212
Gameplay Instructions
Gameplay Binds:
WASD - Move ( Double tap to roll in corresponding direction )
Shift - Sprint ( Double tap to change off weapon and start full speed sprint )
Space Bar - Jump ( Double jump ) ( Dive bomb if double jumped and in the air ) ( Wall Climbing [HOLD] and Facing the wall )
Mouse wheel up & Down - Cycle weapons
Middle Mouse Down - Fast cycle to unequipped
F - Charge Energy
Tab - Regen Health ( Costs Energy )
1 - AOE explosion ( Only on ground )
2 - Weapon Skill Attacks ( Only on ground )
3 - Projectile ( Can be used Unarmed ) Only on ground
Q - Slide ( Can trip zombies if speed is high enough )
E - Grapple Hook [ The Particle at the end of your curser is called nebula and wherever it appears you can grapple to ] ( Cant be used with weapons equipped BUT can be double tapped with weapons equipped to swap off and use the grappling hook ) ( 2 second cooldown - cooldown resets if you wall run or wall climb )
Wall Running - In the air next to a wall - Direction keys relevant to body orientation ( Example if the wall is on the left of your characters body you would HOLD down W & A
Left Mouse Button - Light Attack ( Combo strings are available )
Right Mouse Button - Heavy Attack ( Combo strings are available )
N - Hide enemy health bars if you do not want them
M - Turn ON/OFF music
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Packs that i used:
Blockout Tool
Rama Melee Plugin
Logic Driver Pro
100+crosshairspack ( 1 Crosshair )
AdvancedLocomotionV4 ( Step SFX )
AdvancedMagicFX12/13 ( Some Particles )
Air Combo ( A few animations used )
Frank 5 pack ( Assassin and Dual animations used )
ClassicZombieSFXv2 ( SFX )
CLazyAnimpack ( Unarmed Animations )
EpicLeaderboard ( For scoreboard at the end )
Explosion Builder ( 1 Particle used )
GoodParticleStatus ( 1 Particle Used )
AoE Magic Abilities ( 1 Particle Used )
Gruesome_Zombie_AnimSet ( Zombie animations )
GunsAndExplosions ( SFX )
Hero_Idle_Pack01 ( 2 Animations used )
MagicProjectilesVol2 ( 2 Particles )
Magic Spells Sounds ( SFX )
MedievalCombatSounds ( SFX )
MegaGame Music Collection ( Music )
VFX Attack Trails ( 1 Particle Used )
Zombie - Bloated Male ( Enemy Zombie )
Link to Gameplay Footage
https://www.youtube.com/watch?v=Tdp-j4bclE4
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Comments
It looks like a really promising game and the movement feels satisfying. At the same time, everything feels over the top and the gameplay suffers as a result. Although the game is not bad at all by any stretch, it feels like a demonstration of programming skills rather than a game.