Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Poto Dont DieView game page

Submitted by BioXide — 5 minutes, 5 seconds before the deadline
Add to collection

Play game

Poto Dont Die's itch.io page

Team Name
Far Frontier Studios

Gameplay Instructions
PLEASE READ THE IN-GAME TEXT OR THE TIPS BELOW! There's 3 levels to complete, including the starting area which acts as a hub!

You can find the controls on the settings in the main menu and in-game by pressing ESC or start on the gamepad, there's dialogue in the game that tells you what to you, but just collect all aether (Glowing purple things) from all levels and then return to the home level to the end the game, you can do some crazy physics movement in this game by fully exploiting the grappling hook and jetpack.


Tips if you're lost:

- Go up the platforming section and grab the hook then look for the 22 aethers (collectible blue things), they're above the starting area, look at the yellow triangle icons and land on those platforms with the grappling hook

- You can move in zero-g by simply moving forward and pointing the camera where you want to go

- You lose oxygen when in zero-g areas, you gain oxygen waiting in non zero-g areas, the helmet doubles your oxygen to 60 seconds and it's in the red dimension (left portal facing earth)

- You can grapple to enemies to damage them and finish them off with a combo (Press the attack button multiple times) or use it like a whip and attack from a distance by hooking and then unhooking quick

- Make sure to grab the jetpack in the starting area, you'll find it on the last platform on top, it has a blue triangle if you go to the starting area and look upwards

- Once you collect all 22, you'll unlock the two portals in the starting area, from there you can go to the other levels and even return back to the starting area by standing on the portals and holding F or gamepad face button top (Triangle in PS4 or Y in Xbox) for the duration of the sequence (the screen will turn white entirely)

- To finish the game you need to collect all aether from both levels and return back to the starting area, there's no aether on the planets, just the platforms and both maps are on a straight line pretty much, you'll hear a sound once you collect all in a level

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Blueprint Packs: (I completely re-did the code and altered them way beyond their default state)
- Advanced Locomotion V3
- Directional Gravity
- A heavily modified graphical settings UI for the settings menu, (Can't recall the name, it's an asset pack turned custom)
- Modular Vertex Collapse (I made this pack)

Art and audio:
- Advanced Space Shader
- Footstep And Foley Sounds
- FX Star Starter Kit
- FX Variety Pack
- Generic NPC Anim Pack
- Halloween Pack (Platforming)
- Real Rare Crystals
- RoboBars
- Slime
- Small Monster SFX 1
- Too Many Crosshairs
- Yippy Kawaii (I created the player wearables)
- Some SFX from Soundly

Music:
Lofichill
https://audiojungle.net/item/deep-abstract-asian-lofi-hiphop-beat/21364458

Lost Memories
https://www.free-stock-music.com/aerohead-lost-memories.html

You’re not alone
https://www.free-stock-music.com/barradeen-you-are-not-alone.html

Whisper
https://www.free-stock-music.com/barradeen-whisper.html

Link to Gameplay Footage
https://www.youtube.com/watch?v=4I9faqH-_Tg

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The visual style and the music is really good in this game. The gameplay idea is really fun, but for me the controls was not the best, and jumping from platform to platform was really difficult, and the sling short did never really work for me. 

Developer (1 edit) (+1)

Thanks for playing!

There's a slight learning curve with the movement and grappling hook as the game is intended to be challenging, think of the hook as pathfinder's (Apex Legends) grapple ability with barely any cooldown, you gotta be creative in exploiting the physics to move around efficiently :)