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A jam submission

Ground EffectView game page

Stay close to the ground!
Submitted by lastnerd — 6 hours, 13 minutes before the deadline
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Ground Effect's itch.io page

Team Name
LastNerd

Gameplay Instructions
Gamepad is recomended, I didn't test game with keyboard.

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Ultra Dynamic Sky

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Comments

Submitted

The idea is fine, but it feels super slow.

Submitted

Very enjoyable game! The art style fits really well.

I love how the gameplay feels very smooth, curious to know how you manage to orientate the plane based on the mesh below.


Really good job!

Developer

Hi! Thanks! It isn't that hard. I send a few raycasts from center and from wings down and forward relative to player. Then calculate average normal to the ground and use difference with forward and right vector to add control values. And I use distance to the ground to change input weights. Like it's harder to go down if you're close to the ground. But I spent a few days to figure it all out.

Submitted

oh right thats smart! they feels really great