Haha, fun game for sure. I was cracking up when I first saw Pebble run. The jumps at low speed are difficult to pull off, but with good timing it all works. I love the UI design too.
The graphic is really cute. It's a clever way of using 2 buttons to control the speed of the movement and allow jumping. Wish the cacti were smaller--so requires less precision of the timing to jump over--at the beginning and only gradually increase the size to the normal as the game progresses, so I could get to see more of your game. I am a slooow non-gamer. :D
The speed boost is definitely an unexpected added difficulty. Sometimes it's nice when there's space, and other times, it sends the player hurtling into a cactus. Will definitely be spending some time tweaking how they get placed in the levels
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Haha, fun game for sure. I was cracking up when I first saw Pebble run. The jumps at low speed are difficult to pull off, but with good timing it all works. I love the UI design too.
The movement is so fun and unique, maybe the jump could also have a little bit of forward velocity tho.
I really like your main menu screen and the way it animates when you hold down the respective buttons. The assets in general are really good.
I think the only thing I would improve on is the collision of the cactus. I couldn't really tell where the hitbox was or wasn't.
I appreciate the feedback :D The collisions were generalized a bit so that's definitely something that could be fixed up with a bit of polish.
Nice use of the 2 buttons! As another comment here, the blue orb felt more a debuff than a buff :)
The graphic is really cute. It's a clever way of using 2 buttons to control the speed of the movement and allow jumping. Wish the cacti were smaller--so requires less precision of the timing to jump over--at the beginning and only gradually increase the size to the normal as the game progresses, so I could get to see more of your game. I am a slooow non-gamer. :D
Thank you so much! Alex did some amazing work on the art for this!
That's a pretty solid suggestion! I'll definitely consider that since it wouldn't be too difficult to patch in :)
Its a funny game :D The speed boost is for me more a punishment because i run everytime in the obstacle xD
The speed boost is definitely an unexpected added difficulty. Sometimes it's nice when there's space, and other times, it sends the player hurtling into a cactus. Will definitely be spending some time tweaking how they get placed in the levels