Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

A few questions...

A topic by SlickRamen created Sep 05, 2018 Views: 185 Replies: 2
Viewing posts 1 to 2

Hey! I joined this jam to make an adventure game, something I've had past experience with but never fully developed one. I read the page that the link took me to, and I understand the concept of an adventure game pretty well. I do still have a couple of questions though.

  1. Does the game need to be made entirely within the time frame of the jam? I know that assets can be made before the jam starts, but I was wondering whether some of the game could be made before the jam (Like the basics of an adventure game such as point and click movement and intractable objects). 
  2. Can the game have sub-genres along side of the main game? I was planning what type of game I wanted to make and was thinking about whether I could have some sort of combat, puzzles or stealth included. 

I'm looking forward to participating in this jam!

Host

Hello.

1. If the thing that you make can be called a tool, like it can be re-used to make many games and is not specific to this one, then yes, it is fine to develop tools before the start of the jam. Essentially in your example, you would be making the functionality that something like Adventure Game Studio or Adventure Creator provide, and since it is fine to use those products, it is also fine to create your own similar tools before the jam as well.

2. Yes, it can certainly have sub-genres. The requirement is that it be clearly and primarily an adventure game, but sub-genres are fine.

Welcome aboard!

Thanks for the clarification!

One of the sub-genres I was thinking about having was like "horror" (Not like horror horror, but the feeling that you're not alone or something). I think that'd tie in with an adventure game because it's not mainly focused on horror, jump-scares, and other things along that line.