At the very start, the game dosen't feel like a puzzle zame, so moving one tile at a time isn't quite intuitive in that short period of time… Maybe if you see that the player dosen't move for the first 3 seconds, add an hint… Or maybe add the boogeyman on the menù, that could work to, i guess…
This is a very great puzzle game with a neat concept , wished that was a little longer...
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