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A jam submission

A RogueliteView game page

A Roguelite among 1 Billion others
Submitted by Beta (@Alexandre_Poure) — 13 hours, 10 minutes before the deadline
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A Roguelite's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#15.0005.000
Ambition#23.0003.000
Sound Design#33.0003.000
Innovation#43.0003.000
Level Design#43.0003.000
Clean (Bug Free)#54.0004.000
Overall#103.2503.250
Visuals#132.0002.000
Use of Tutorial#153.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does this game use the tutorial?
The game uses Top Down Movement and few little animations. I would have liked to add a "Player looks UpLeft / Up Right" animation as well but ran out of time.

How does this game fit the theme?
You can only carry One gun at a time, and you will find some new ones. You will keep only one and leave the rest behind. It will affect your play style.

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Comments

Host

So! My ratings on the visuals are a little low because it hurts my eyes.  Obviously it's stylized and fun but as game developer you've got to keep in mind the health of your players.  The two main things to look out for is head bob in FPS games (not applicable to this one) and bright possibly strobing lights.  

Other than that it's a fun game! 

Submitted(+1)

Damn, the visuals are AMAZING! I love the style of it and the fact you can generate new worlds with different special effects. Sometimes is a bit too much, but you can always generate a new one.  Although I gotta say, I felt kinda bad killing all these blobs that were just minding their own business. They're not even actively attacking you, and you're just destroying them for the sake of it hahaha.

Overall, a really fun game. I enjoyed playing it!

Submitted(+1)

Very unique. I love the trippy visuals! They can be a little much sometimes but I understand that it's randomized haha. My main criticism would be the camera. It would be nice if it was in front of you whenever you're moving, instead of behind, so that you don't feel like you're about to run into an enemy offscreen that you can't even see. Also, it would be nice if there was a little more variety in the enemies. It looks like there's a boss from what I can see in the screenshots, but I never got that far because killing the same 3 or 4 enemy sprites gets boring rather quickly. I had more fun dying on purpose in order to see new dimensions. Either way, really good job!

(+1)

Great Game fits the theme well, it has a lot of mechanics, but sometimes the screen felt like a big falshbang.

Not bad game but i think this special effects is not relevant.