Pretty good game overall. I love the touch where you add "D" to the end of escape after you win. The spikes were a bit hard to see, and I died a few times before I even realized the spikes were there. Also this may be intentional, but the momentum is a bit hard to get used to. if the levels were random and the spikes were easier to see, this could be a pretty good mobile time waster.
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Escape the Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #10 | 2.582 | 3.333 |
Theme | #11 | 2.840 | 3.667 |
Gameplay | #11 | 2.324 | 3.000 |
Overall | #12 | 2.195 | 2.833 |
Audio | #12 | 1.807 | 2.333 |
Visuals | #13 | 2.066 | 2.667 |
Narrative | #14 | 1.549 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Ascension in your game?
You play as a slime, using your (dubious) powers of gravity to collect coins and avoid spikes on your ascent to the fabled surface.
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