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A jam submission

No Sign of LightView game page

Submitted by Sir Sevi — 2 hours, 16 minutes before the deadline
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No Sign of Light's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#854.0004.000
Originality#883.8753.875
Is the graphics 1 bit?#1174.7504.750
Gameplay#1973.0003.000
Overall#2423.2713.271
Music#3642.0002.000
Art#4332.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Write down what effects you used.
Unity Particle System

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Comments

Submitted (1 edit)

Very nice idea, its original!!

The implementation is great but the movement is a bit off, i guess you tried to mimic the movement of a real sub and how hard it is to just spin around and suddenly make it move to another direction and if that was your aim then that sonar should be a little bigger to allow for slow maneuvering .


Very good game for 7 days!


Please rate my game too :)

Submitted(+1)

Kind of hard to maneuver the sub, but it is pretty original, with the Lidar like radar. I liked it!

Submitted(+1)

the idea is interesting, though I found moving a little hard but I think it suits the game so good job!

Submitted(+1)

Nice work. Caught my eye because I also made a game about a submarine. And the funny thing is - the gameplay here is very similar to the one in mine. Just quicker and with less jumpscares.

Developer(+1)

Thank you very much! Played your game too and loved it. I also tried to get a similar atmossphere. :)

Submitted(+1)

First of all, great job with this project! However, there are a couple of things that could have been better. First of all, the look of the submarine compared to the look of the scanned walls does not look like they should be in the same game. Also, I feel as though you needed to add a bit more to the gameplay to make it more engaging. But, if you fix those two core issues, you'd have an amazing game on your hands. Regardless, great job with this submission!

Developer(+1)

Thank you for the great review and tips! Sadly, i havent had enough time to add those ideas into the game before the gamejam was over. But I will try to add and change those features in the future! :)