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Tanklaus: Neon Valasore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #41 | 3.444 | 3.444 |
Art | #55 | 3.667 | 3.667 |
Is the graphics 1 bit? | #98 | 4.556 | 4.556 |
Originality | #102 | 3.333 | 3.333 |
Overall | #128 | 3.037 | 3.037 |
Theme | #167 | 2.222 | 2.222 |
Music | #182 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the aesthetic so much!
it remind me a minecraft shaders from a long time ago
In addition to the lack of music and sounds, I did not like the lack of a full-screen mode. Because without it, the game takes up one quarter (if not less) of my monitor and is uncomfortable to play. I also noticed that when the elves stand on the death, they twitch strangely.
Good example of functional graphics. Good job, a nice game
Really liked the art and animations, the tank cannon looks so satisfying when you shoot, and the trees are a nice touch. Gameplay is simple but fun, some sound would have been nice though. Great work!
nice, i like the tank controls, kinda cool, i only miss sfx
Hard to master, but satisfying controls. I love knocking down trees haha. I'd love to see some SFX in here
Really cool game, i noticed some mechanics that i liked a lot, like the out of bounds logic, when you go out of the map, it just rotates the tank, and the falling trees too with the animation and physics, you tripped a bit on the two color rule with the blue particles though, but overall a good game.
Thanks for your opinion, but i don't remember that i add blue particles to the game, where you see it?
Might have been a bug, it only happened once i think where i killed an enemy and the particles dispalyed as blue
I see, I also noticed that in some parts I did use the color "aqua" but I already changed everything to white so in theory there is no more blue, thanks for notifying me of that
no problem :)
this one will probably win
Thank you, I tried hard to do it.