Similar to roguelike games but generally with simpler or more forgiving rules & mechanics.
A game in which the player is not constrained to achieving specific goals and has a large degree of freedom to explore, interact with, or modify the game environment
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.
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