Similar to roguelike games but generally with simpler or more forgiving rules & mechanics.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
Games that involve words: searching for words, matching words, coming up with words, etc.
Projects tagged with the following aliases will automatically show up on this page:
wordgame
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