3D platformers challenge players to navigate intricate levels by running, jumping, climbing, and sometimes combat, often with an emphasis on creative movement abilities and collectibles. Camera perspective is typically third-person to provide a clear view of the character's position in the environment. Objectives may include reaching the end of each stage, defeating bosses, gathering items, or unlocking secrets through thorough exploration and deft platforming skills.
Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Focused on imparting a skill, lesson, or piece of information to its player that would be helpful to them in other aspects of life, such as a faster typing ability or knowledge about a period in history.
Projects tagged with the following aliases will automatically show up on this page:
education
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