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Visual Novel

Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.

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Turn-based

A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.

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A hybrid of RPG, adventure, and visual novel
Visual Novel
Sacred Earth - Promise is a four- to six-hour visual novel/RPG experience.
Role Playing
A football game about poets & crooks
Strategy
A retro 90s-styled all-ages Visual Novel with RPG elements
Visual Novel
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