Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty.
Similar to roguelike games but generally with simpler or more forgiving rules & mechanics.
A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.
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