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Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation

Tilemap

Related to the process of arranging game maps using a set of tile graphics (often call tilesets)

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              Toptagged gms2, Procedural Generation and Tilemap (1 result)

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              Explore game assets tagged gms2, Procedural Generation and Tilemap on itch.io · Upload your game assets to itch.io to have them show up here.

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              A fast cellular automata cave generation algorithm written in GML for GMS 2.3+
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