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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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32x32

32 pixels by 32 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 32x32, they are designed to work in a graphical setting where objects are around that size.

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Voxel

Voxels are small geometric primitives used to construct larger worlds. Sometimes called 3D Pixels, they are typically cubes.

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