Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Usually containing sexual themes, content or more. Not safe for work most of the time.
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