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Procedural Generation

Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.

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procedural-generation

Shaders

Programs that typically run in the graphics pipeline directly on the GPU to apply special effects to graphics

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shader

    Latest freetagged Procedural Generation and Shaders (8 results)

    Explore game assets tagged Procedural Generation and Shaders on itch.io · Upload your game assets to itch.io to have them show up here.

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    Demo project for the Procedural Planet Generation Unity asset, sold on the Unity Asset Store.
    A folder full of assets and various things I've made
    Node groups to create trim masks for trim atlases with logarithmic distribution
    Voronoi-based displacement material.
    A Free Unity Shader for creating Matrix Digital Rain in Unity URP.
    Used in NVIDIA Omniverse Apps (Create, Machinima, View,...).
    Material for SciFi concepts and Designs.
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