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Latest$5 or less tagged sourcecode (142 results)

Explore game assets tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Sell your game assets on itch.io to have them show up here.

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⚙️ Options Menu Template in Godot 4 ⚙️
Movement that feels nostalgic!
Build memory match games with 'Match Memory Unity Project.' Customizable, simple controls, ads, and shop integration.
This Scripts makes your Enemy follow the Player, and make the Player take Damage!
🧛‍♂️ Survivors-Like Game Template in Godot 4 🧛‍♂️
This Script makes door opening Possible!
This Script makes your character able to shoot bullets!
This Script makes your charcter move and rotate!
This script makes your camera follow the Player!
This script makes your Player heal and take damage.
This Script makes your character Jump!
This Script makes your character move!
Local multiplayer game using gamepads, eg. Xbox/PlayStation controllers.
Code snippets for using with the Godot Game Engine
send sprites over the network
an simple endless runner, designed to jumpstart your platformer game development
Tetris Prototype in GameMaker Studio 2: A fresh twist on the classic block-dropping game. Play now!!
Bin Collection. Collect objects According to Bins. Endless Ready to Publish Source code
Ready to use 2D top-down shooting engine template project for Godot 4.x
Godot source code 3d Inventory System and hot bar
Boost player engagement and improve your game’s visibility with customizable in-game rating prompts.
All the source code and project files for my 2D Platformer Mechanics series!
Make an object move to a destination set by a mouse click
Easy to implement object-based minimap for your games
A template for procedural generation in GameMaker
Build the Road Ahead - Complete, Customizable Road Signs for a Realistic World
Arcade shmups made easy for Game Maker Studio 2!
Walls automatically shape themselves as they get created or deleted. Similar to RimWorld.
Localize event sounds so they don't play when player isn't near the source.
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