Interesting game that makes itself noteworthy by the touches it puts on the evolutionary sandbox genre. It becomes clear very quickly that the goal is not to get as many units of organisms as possible but to sustain and manage an ecosystem so it becomes stable enough to give you an income, so that you can unlock genetic sliders to make the game more fun and variable. Simple? No! You'd think controlling the genetics of organisms you insert into your ecosystem would make it easier. Wrong again! The amount of mental juggling of statistics, graphs, traits, one has to do to keep a world afloat makes this feel like a puzzle game in the best way possible.
I thoroughly enjoyed it and had a good 3 hour run-about with a single world before my advancements flatlined and I got bored. It's well made, functional and fleshed out. It's definitely worth your time if you're able to be more dedicated to this sort of thing.
My only true criticism is that a description for the genetics and what they are/mean would be super helpful. Most can be inferred but some are pretty ambiguous and hard to figure out by observation. It's not a dealbreaker though.
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