Sarawak was enthralling! The visual aesthetic was pitch-perfect for the themes (travel, mystery, culture), accompanied by ambient music to accentuate the mood overall. The UI, which has you scroll along through the narrative while also providing visual feedback on the accompanying graphics (zoom-ins on scenes, talk bubbles for dialogue with one-tone character outlines), all feels smooth and seamless, and also works so perfectly with the tone of a gradually unraveling mystery.
The puzzles along the way are relatively non-threatening and thought-provoking, without becoming frustrating. I found myself almost enjoying the ones involving context clues from the text to be more engrossing than the visual puzzles, but each style was well-handled and provided a refreshing mix to keep you fresh as you played along. (The only blemish in this flow was the recurrence of the gear-lock door, which had a second appearance building off the difficulty of the first instance, but at such a late stage in the game may have come off as more of a nuisance than adding gameplay value). In short, the experience didn't get old/tired. And it was a nice touch to segment the gameplay into chapters, lending it to a casual gameplay experience that you could pick up and put down, if that's to your taste.
You can tell this was a very well thought-out visual narrative, balancing gameplay mechanics with the story just about perfectly, with high motivation to replay to see what results from changing decisions along the way. Bravo!
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