This game, which has the selling point "playable album", has one of the most monotonous soundtracks I've ever heard. The landscapes are as grey and bland as the music. It could've used so much more work on actually making the area interesting to play though. Any color, and interesting features would've been better than the cement bricks that make up this game. And I dare not assume this to be a brutalist commentary, it's clear that there are areas trying to be "in nature" and "supernatural (i.e. shrines and squares in the sky)".
I understand the game was experimental. But without focus, the game came out as the scraps of most Lo-Fi, environmental, L.S.D. inspired pieces.
A shorter experience with some focus and a more well-composed musical score might do as a better next attempt. I wish you best of luck on your next project. I'll be following closely.
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