Wanderhome is a remarkable game that furthers the No Dice, No Masters genre immensely. I love the game's fractal nature and the ways that it can expand or contract depending on our needs - GM'd, GM-less, and even solo play are all completely possible, and a one-shot session is just as rich as long-form play (though I think that's where the game truly shines). It's a game that looks fluffy but has profound depths and is ok with breaking your heart to make it whole again. If you're willing to embrace the vulnerability required, it can be a deeply moving game. But hey - you can also just play some happy-go-lucky animals on a journey, and there's nothing wrong with that, too.
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