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KeronCyst rated Kingdom Ka

KeronCyst rated a game 4 years ago
A downloadable game for Windows, macOS, and Linux.

So this hobbyist beta-tester revisited this title after some time to give it another try, but I just couldn't finish because of the programming.

(Spoilers throughout the rest of this review!)

The philosophical ideas were interesting, especially the head swap, but I just couldn't finish due to the numerous bugs and lack of quality-of-life features common in point-&-click games.

  • I know some areas capitalize off of your character's slow walking speed and really want you to have a sense of the scale of the scene, but it's still annoying that there is no running, even if only to places you've already been to before (like to the first well and back, across previously visited rooms). Double-clicking edges of the screen to instantly transition between rooms is a very nice courtesy of many point-&-click games that this one totally lacks for whatever reason.
  • The hitboxes are inaccurately drawn. For example, in Fields of Replica, the hitbox for the clay giant is just a rectangle whose upper-left boundary goes all the way to the height of his head above his foot that sticks out to the left, but this mistakenly could make you think that the giant in the background is clickable.
  • When you go to the third house and find out that there truly is no one with any seeds, the game just awkwardly teleports you back immediately to the person requesting seeds; I wanted to purposely step out of the third house to talk to the character by the well while I was there, on the way back. It never did this kind of teleportation anywhere else that I experienced, which made it particularly odd.
  • The game crashed after I got the petal from the Bottomless Pit, before I could return to the signpost. When I reopened the game and walked to the signpost, the map pin was at the last place I was (Fields of Replica), not at the Bottomless Pit, which was confusing.
  • Speaking of which, there is no sign on the map indicating where you have already visited and gotten a petal from or not; you just have to memorize it.
  • Talking to the leftmost character at Blind Man's Vale and then clicking directly on the signpost behind him makes your character clip directly through his leg en route to the signpost; he's not correctly treated as an obstacle for the protagonist to walk around.
  • The game crashed-to-desktop again when trying to enter the Mirrorman Caves. And then when I managed to get in, and told the film guy there that he could do better, there was a pause and he said he was fine, but then for some reason I couldn't actually click through that particular text to speed it up, despite being able to with all of the previous dialogue.
  • In the Stagnant Haze (and other places, like one of the early areas with 5 columns): if you click in the middle of the screen or any upper portion, even if it is to the right of your current location, your character actually moves left or to a weird spot. I can't understand why, as no other point-&-click would ever do this (that I've played, at least). Even if the upper part of the screen in the Haze is inaccessible, the character should normally move to at least the accessible X-axis position of the mouse click.

Then I let myself get consumed. I woke up, went to the signpost, clicked The Stagnant Haze again (to try to talk to the creature there again), and the game immediately crashed to the desktop, yet again.

Lastly, there were multiple typos, like "It's caverns" (instead of "Its caverns"), but I couldn't be bothered to continue documenting more by this point. So while I might watch a play-through of the game on YouTube to finish, the fact that I couldn't muster enough motivation to continue is not a good sign.