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KeronCyst rated 9 Till Void

KeronCyst rated a game 5 years ago
A downloadable game for Windows.

This is an intriguing turn-limiting puzzler with wickedly groovy percussive tracks. However, for the price point, I feel that it's massively hurt by:

  1. No ability to save mid-run (despite how bite-size the gameplay is, it still stinks if you have to emergency-quit)
  2. Poor graphics (TBH they turned me off for a long time despite knowing about the game for nearly a year until I finally tried it, and I suspect I'm not the only one); while the pen-&-paper style is clearly intended to reign as shown by the right-side notepad, it would still behoove the art tremendously to give everything an idle 3-frame animation at basically all times, and even give a jump-hit-&-jump-back sprite movement for at least some melee attacks. The tiny lightning and status icons can also be hard to notice; a faster fading animation would help a lot.
  3. Too-basic/-mouse-focused UI. I'm very surprised that the beta testers didn't catch any of this:
  • No way to scale the font itself to larger sizes (not just screen resolution), at least in the main menu with all of that idle space
  • The menu font is hard to read because it's very nearly orange-on-the-same-orange, at least on my end (especially considering blue-light filters on computers nowadays when playing at night)
  • It would fend off nitpicky b@$t@rds like me if the game could be operated (more) mouse-free:
    • Nothing in the menus can be selected by arrow keys/WASD + Enter, though it seems like it easily could
    • Tapping (or for confirmation, double-tapping) S should skip your turn
    • Space could activate the current row's spell, and then arrow keys could cycle through circled enemies
    • Rows for new spells could be chosen by W-&-X/arrow keys + Enter
  • When picking out a new spell to put in a row, the prompt itself literally obstructs visibility of the door; it's important to be able to see where the door-to-the-next-floor is when choosing a row for the spell (like putting a passive spell far away from it), so this prompt should be translucent, because I'm always having to close the popup to double-check where the door is

I'd be happy to reevaluate my rating if some of these issues are addressed.