It's a really cool concept but with strange execution and a high learning curve due to a clunky UI. At one point in the tutorial-included first level, one of the arrows which pointed at a hexagon never changed despite me repeatedly clicking on it.
What would really help is if the hexagons needed for train-building (will, energy, the self, etc.) would be highlighted a far thicker, more animated white than they currently are. I was never able to figure out how to generate cash, despite having everything in place. It was just too weird of a UI to try to spend any more time figuring out. Extremely original game, though, so mad props for the idea.
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