Few issues:
- The game has a slight chance to crash whenever a
fight or a screen transition happens. Was somewhat rare, but must still
have happened more than 6 times total.
- Dialogues and overworld
movement is very slow. The name of the location popping up every time
really slows you down, and there really should have been a way to move
more than 1 tile at a time in the ancient archive/cara's archive.
-
The meaning of stats really need an explanation. You take some time
figuring out that "wits" is "special (non-physical) offence", and
"smarts" is "special defence". Went through the whole game and I still
don't know what "luck" does, exactly. Is it affecting drops? dodge/hit
chances? or is that one affected by speed?
- There also seemed to be
elements?? Poison, ice, fire and lazer?? And two types of physical,
blunt and slice? Enemies seemed to have various affinities to those, but
it's never really clarified...
- The fox appears every time you
sleep, was that intentional? It really feels like it was supposed to
happen the very first time you visit a campfire and that's it, but it
always happens, making every stop at a campfire a good 15 seconds...
- Cara is pretty obviously a last-minute addition.
- No way to tell which skill you already have other than checking every
CD manually. This is probably a bug? Considering how some signs had
duplicate skills attached (some even in the same door number), I'm
guessing the skills are randomly assigned? Maybe something went wrong
and the part that was supposed to indicate which skill we have got
messed up...
- Some skills are USELESS! What's the point of
cara-adrenaline and cara-riot if sleep and silence don't carry outside
of fights?? There's not even a reward for getting every skill.
- What's the point of showing cara's sign in combat if it doesn't also remind you its meaning?
-
There's way too little incentive to use other party members. The party
changing mole takes *so* long to pop out, and members not in your
"active" party don't get any XP, so if you switch, they'll be behind...
You only use them to rush to a point that requires their field skill,
and that's it...
- Same issue with pills. I refused to use them until
the very end of the game because of the fear that they would be wasted
on a character I'd end up benching for the rest of the game. Even then, I
notice that you can't buy speed pills. Also, why can't xp pills also
give xp to benched members??
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