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Ajey Pandey rated CATS LITE

A downloadable game.

CATS LITE, despite claiming to be a parody of "generic" TTRPGs, is quietly one of the cleverest approaches to toolbox game design I've read.

At its heart, CATS is a traditional TTRPG: roll 3d6+Skill versus a threshold, where the difficulties explicitly take into account the bell-curve nature of the dice spread.  But on top of that, CATS pulls the tokens-and-moves system more commonly associated with Belonging Outside Belonging games like Dream Apart, Dream Askew, and Wanderhome. However, where in Wanderhome, characters receive tokens largely for opening themselves up to vulnerability, characters in CATS receive tokens largely for playing to their genre.

Genre, in this case, is represented by two archetypes a player-character is associated with: One archetype that defines first impressions of your character, and one archetype that your character aspires to. Play to your archetypes, and you will receive tokens that you can use to invoke advantages or reroll failed checks.

Like Max Payne and Alan Wake in their eponymous games, your player-character has a script that they're pushed to follow. However, unlike those doomed protagonists, your character has a 3d6 system and Skill list that allows them to reject their genre conventions in small and large ways. 

CATS in its original iteration hews to a pulp-action, paranormal blade-and-firearm style, although whether that aesthetic looks more like Star Wars, Eberron, Fallen London, or Sekiro is up to the gaming table. However, I'd be interested to someday adapt CATS to a more cyberpunk style, since cyberpunk is very much a mishmash of noir, sci-fi, post-apocalypse (at least in newer iterations), and a fascination with Asian identity that can be explored in a more human way.

At any rate, CATS good. CATS very good.