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SiliconJob Games rated Sonder

A browser game made in HTML5.

I like the concept of making a mechanical metaphor for actual text, even if puzzles themselves are okay at best - but sadly, what I can't appreciate is VISUALS.

And no, I don't mean 4x4 supertiny pixart, that's just a stylistic choice that makes everything looks small. My problem is different - palette choices are ATROCIOUS.

Things that are important, don't look important. I found myself occasionally confused who is protagonist, and who is the friend? Worst of all, friends that you haven't recruited yet have EXACT SAME COLOR SCHEME AS TIRES. Pretty important objects have exact same color scheme as the one object that is completely unimportant and non-interactive.

And that's not mentioning the weird tileset that create pretty terrible fake clusters when put next to each other.

It is so bad that I actually bothered to make a quick and simple fix in MS Paint, mostly concerned with color choices, while keeping the same palette.

I'm sorry, but visuals really work to the detriment of the whole piece. It's one thing to make a minimalistic game - but visuals need to be at the very least functional, graphics need to at the very least serve their function as images that signify things. And this most basic principle is kinda broken here. Sorry.