Players today might criticize this game for not having enough verb-to-button press action. The 'walking simulator'. But the most meaningful verbs in this game are look, listen... experience. Things that do not need to be reduced to gamification, to press button-character does something.
The game is an excelent showcase of what game graphics can be if they don't strive for either realistic or cartoonish art styles. I hope more game developers take notice, I imagine it would be useful for marginal developers who have to work with strict budgets.
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