a surreal battle royale for the world soul, a cyclical apocalypse of guilt. extremely extremely swag, every single child is so vivid and evocative, every single apocalypse unique and beautiful. hearing that i was a point of inspiration really delights me; this is very in-line with what i am often proudest of and most excited about in my own writing. to try to prove that im not biased because i was told that i will say this is a game i would struggle to keep up with the game in play because of my own ludic neuroses; i think more emphasis on what a duel can be would be helpful. i like that they're not rigidly defined, it feels like its the underlying narrative ruleset in like battle anime that allows for death note type shit, but in that sense it feels a bit like defining the genre but sorta leaving the players to do game design in the duels. that said i think there's probably enough in the character descriptions to at least have jumping off points, as well as the weapons and duels to the death as a nice bit of shorthand to fall back on.
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