I found the rules a bit unclear in terms of how mechanics interplay with each other, especially the prompts which were supposed to run this entire game? In rules you could prompt to create the world or on a crit fail but my players found it really difficult to move the story forward, and I found it hard as a GM to fit together the open-ended failures with the rules-given complications (the moves in general were often times a bit iffy about which to use to fit best)
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