Beautiful game hampered by janky collision detection, typos/text box errors, and a poorly-implemented postgame-accessing item. I talked about how I feel about SWAP on reddit. Anodyne also does that thing where it tries to have a story in the 11th hour of gameplay, and the final boss is completely trivialized by the fact that if you stand in the right spots she is literally incapable of hitting you. The experience just falls apart from the final area on. It's weird and frustrating to go through a game liking it a lot, and then get left with such a bitter taste in my mouth right at the end that it makes me question if I ever liked it at all.
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