Immensely interesting concept; Roguelike typing game with a buildable and extendable machine. This machine absorbs colors, which are piped through parts which do all sorts of things.
They act a little like cards in a deck builder. Each part can affect both the flow of colors and perform direct actions, among other functionality.
I did require to fail a run or two to really get what was happening, but that can easily be alleviated with some more careful reading on the user's side and potentially a tutorial mode to guide a lost user through the flow of the game.
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