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lilithkismet rated Try

A browser game made in HTML5.

A 2-5 minute interactive experience with very simple pixel art, which at first appears to be a sokoban-style game (pushing squares/crates on to targets to pass the level) but is actually about questioning what "winning" even is and how you handle "unwinnable" situations. Even if it's very short, visually simplistic, and perhaps a little unfocused, I still felt that the game succeeded in getting me to think about its message.

The levels are randomized so that you're more likely to get an unbeatable configuration of boxes and targets than you are to get one which can actually be completed. Most of the time you'll either have too many targets and too few boxes, or too many of the boxes will be stuck along the side of a wall and impossible to move over to the target. You can reset the level until you get a beatable configuration, or you can just follow the green arrow to skip to the next level. Do you feel like you "won" when you reach the end using those options? 

I thought that the narration in between the levels became a little bit unfocused before the final level ("nobody knows how many people you could have helped but didn't"), I just thought it didn't really fit in with the rest of the musings about winning/losing. Maybe I just missed some underlying message that I was supposed to pick up on. Unlike the other levels, the final level has the arrow far away from you and is so packed with targets and boxes that you're very likely to be forced to reset the level just to get a configuration where you can push your way through to the arrow, I can't even imagine getting a beatable configuration. Following that narration, it was like the game was actively trying to punish the player because hypothetically there are people they didn't help.

(As an aside, my own feeling about winning is that if something was intentionally placed in the game for players' use, be it a resetting function or escape arrows to the next level, then using them is a legitimate way to play and progress. So to answer the game's final question, yes, I do feel like I won!)