In inSynch, colorful shapes travel from the four corners of your screen and your job is to launch them into the center to score points (or stay alive). There are 4 levels, each with two modes of play. It takes about an hour to get through all content once.
The main mode is "Explore," or high-score mode. While it's not a rhythm game (you aren't playing to the beat of the music), your successes or failures at launching the shapes affect the bgm music, with different elements cued to enter based on how you do. You play through the majority of the level just to enjoy the music, and then for the last bit of the track you are scored based on how many shapes you successfully launch into the center. The other mode is "Exploit," where you are given a randomized amount of lives allocated among the four shapes and try to stay in the game without missing a launch as long as possible.
This game's biggest positive is the interplay of art and music. The music tracks feature an interesting blend of jazzy electronics and percussion. All the visuals were made through stop motion animation rather than CG, and the papercraft shapes dance and transform to the beat of the music in whimsical ways.
The downside is the trickiness of the timing. The shapes need to be in exactly the right spot to launch, and they randomly come from all sides. This doesn't really affect Explore mode other than keeping your score low, but in Exploit mode I'm lucky if I can last past 40 seconds of gameplay before I've made too many mistakes to continue. I'd like it better if the target was wider/more forgiving, or if it was changed to a rhythm game and I could time my key presses to the music rather than visually.
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