for a fetish game it has vision but lacks the sauce. Stiff animation makes for a stiff character which is like the star of this game! - landing hits doesn't really have much feedback or even seem to trigger jiggle physics, maybe some new enemy moves unlocked at lower HP but it was hard to tell as I'm strafing in circles the whole time. And the kinda blank-looking portrait by the text blurbs reminds me of the Uncanny Mr. Incredible meme. Worth revisiting influences like Punch-Out Wii for what they did to create engaging, exaggerated 3D boxing gameplay.
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