Rooftop Cop is a highly artistic series of 5 interactive experiences/minigames which will mainly appeal to those who appreciate games focused on abstract ideas rather than gameplay. There are no win/loss conditions or instructions other than indicating what keys to use for each game. Despite the name of the collection, only two of the games are explicitly commenting on policing (one is about the randomness and corrupt motivations of stop-and-frisk, the other is about unlawful searches and investigatory practices). The other three games are more about environmentalism/global climate change (trying futilely to race back and forth on the surface of a melting glacier/icecap, expanding a raft floating through a flooded city, moving around sticks on a barren shoreline), but contemplation of the names and content of these games allows you to extrapolate how the representation abstractly depicts the struggles of those victimized by the corrupt criminal justice system. The glacier and shoreline minigames are starkly minimal, with large swaths of the screen just unused blank space. The evidence collecting game has an arcade-inspired play style making it the most typically game-like of the set. I haven't given it a higher rating because I feel like the project as a whole is a little unfocused, perhaps I would have found it more cohesive if the games had been arranged from most straightforward/gamelike to least, or if all of the games took the same "tone" (all abstract or all straightforward). Even so, I do recommend people interested in games-as-art check this one out. Whether you agree with the message or not, it certainly does have something to say.
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